Tools
Sensitivity converter
Pick your game, type your sensitivity and DPI. You get your cm/360, your eDPI and the same turn speed in every other game below. It all runs in your browser.
cm/360eDPI
| Game | Sensitivity |
|---|---|
| Counter-Strike 2 | 1.2 |
| VALORANT | 0.3771 |
| Apex Legends | 1.2 |
| Overwatch 2 | 4 |
| Fortnite | 4.752 |
| Rainbow Six Siege | 4.608 |
| Call of Duty | 4 |
| Team Fortress 2 | 1.2 |
| Quake Champions | 1.2 |
| Deadlock | 0.6 |
| Minecraft (Java) | 26.73% |
How it works
Every game turns the camera a fixed number of degrees for each count your mouse sends, multiplied by your sensitivity. We call that number its yaw. cm/360 is how far you move the mouse for one full turn: 360 ÷ (yaw × sens × DPI) inches, times 2.54.
Converting keeps cm/360 the same, so the new sensitivity is your sens × the old game's yaw ÷ the new game's yaw. Field of view and zoom change how fast it feels, so scoped and ADS values need their own settings in each game.
| Game | Yaw |
|---|---|
| Counter-Strike 2 | 0.022 |
| VALORANT | 0.07 |
| Apex Legends | 0.022 |
| Overwatch 2 | 0.0066 |
| Fortnite | 0.005555 |
| Rainbow Six Siege | 0.00572958 |
| Call of Duty | 0.0066 |
| Team Fortress 2 | 0.022 |
| Quake Champions | 0.022 |
| Deadlock | 0.044 |
| Minecraft (Java) | 1.2 × (0.6 × % ÷ 200 + 0.2)³ |
Fortnite's value is per percent on its X/Y sensitivity slider. Minecraft (Java Edition) isn't linear: it uses the percentage from Options → Controls → Mouse Settings, and it can only go from 0% to 200%, so very fast or very slow turns have no Minecraft match. Games that aren't listed don't publish a turn rate we can rely on, so we don't guess.