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Sensitivity converter

Pick your game, type your sensitivity and DPI. You get your cm/360, your eDPI and the same turn speed in every other game below. It all runs in your browser.

43.3 cm/360eDPI 960

Same turn speed in other games, at the same DPI
GameSensitivity
VALORANT0.3771
Apex Legends1.2
Overwatch 24
Fortnite4.752
Rainbow Six Siege4.608
Call of Duty4
Team Fortress 21.2
Quake Champions1.2
Deadlock0.6
Minecraft (Java)26.73%

How it works

Every game turns the camera a fixed number of degrees for each count your mouse sends, multiplied by your sensitivity. We call that number its yaw. cm/360 is how far you move the mouse for one full turn: 360 ÷ (yaw × sens × DPI) inches, times 2.54.

Converting keeps cm/360 the same, so the new sensitivity is your sens × the old game's yaw ÷ the new game's yaw. Field of view and zoom change how fast it feels, so scoped and ADS values need their own settings in each game.

Turn rates used (degrees per count at sensitivity 1)
GameYaw
Counter-Strike 20.022
VALORANT0.07
Apex Legends0.022
Overwatch 20.0066
Fortnite0.005555
Rainbow Six Siege0.00572958
Call of Duty0.0066
Team Fortress 20.022
Quake Champions0.022
Deadlock0.044
Minecraft (Java)1.2 × (0.6 × % ÷ 200 + 0.2)³

Fortnite's value is per percent on its X/Y sensitivity slider. Minecraft (Java Edition) isn't linear: it uses the percentage from Options → Controls → Mouse Settings, and it can only go from 0% to 200%, so very fast or very slow turns have no Minecraft match. Games that aren't listed don't publish a turn rate we can rely on, so we don't guess.